From Operating Systems to Ontologies: Rethinking Tech From First Principles

by.
Esther Howards
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08 Minute
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Frontiers
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May 30, 2025
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We’ve Been Iterating on the Same Stack for Too Long

Most of today’s tech is built on frameworks from the 1980s. Not just in code, but in concept. Files. Folders. Tabs. Desktops. The entire idea of an “interface” is rooted in metaphors that are now irrelevant to how we live, work, and think.

But something is shifting.

A new generation of thinkers, designers, and builders is not just tweaking the old UX. They’re reimagining the very systems we use to store, relate, and act on information. This isn’t a UI upgrade. It’s an epistemic one.

Welcome to the era of ontological computing.

What Comes After the Interface?

We’re beginning to see tools that move beyond screens and layouts. They operate more like minds, or ecosystems.

  • Mindreach is experimenting with thought-linked databases that behave more like memory than spreadsheets
  • Tana and Reflect treat notes as living networks, not static entries
  • Rewind captures everything you’ve seen, typed, or said, building a contextual interface that’s less about search and more about presence

These tools don’t ask you to input information. They help you retrieve what you didn’t know you needed. The interface dissolves. The relationship deepens.

The Rise of Worldview Tech

The next tech wave is not about productivity. It’s about perspective.

Founders are now building products based on philosophical ideas — from time perception to identity theory. Take Chronicles, a tool that helps you see life in eras, not lists. Or Kinopio, a spatial thinking tool built for intuition, not hierarchy.

This is “worldview tech.” It’s less focused on efficiency and more on coherence. It doesn’t optimise for workflow. It organises meaning.

And it’s challenging the very ontology behind how we relate to time, space, data, and even self.

Systems > Screens

Design is no longer about pretty pixels. It’s about systems that reflect how we actually think and live.

Some of the most interesting work is coming from outside traditional product design. Architects, philosophers, and cognitive scientists are being looped into system design teams. Researchers from Metamuse are asking what it means to build tools for thought, not just tools for output.

In these environments, you’re not just mapping a user journey. You’re defining the structure of reality the tool presumes.

That’s a bigger responsibility — and a far more exciting one.

Implications for Creators and Brands

If you’re building anything for the future — a product, a brand, a system — the question isn’t “What does it look like?” It’s “What does it assume?”

  • Does your tool assume people are rational actors, or emotional ones?
  • Does your platform presume infinite scroll, or finite attention?
  • Are you designing for memory, or for moments?

Startups like Nototo and Scrintal are proving that second-order thinking can be a competitive edge. Their strength isn’t in features, but in the frames they create.

The Most Important Design Question is Philosophical

The next revolution in tech won’t come from code alone. It will come from rethinking what knowledge is. What time is. What a person is. And then building systems around those beliefs.

If your product isn’t rooted in a worldview, it’s just a feature set.

The frontier isn’t faster. It’s deeper.